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LupusAssistant

Lupus AssistantThe storyteller’s grimoire

Master the complexity, lead the village. Manage the game without mistakes

Coming to Google PlayPlay in your browser

Free. No account. Works without a connection.

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Why you need it

Nobody can hold all of it in their head

  • Who has already woken, who has spent their power, who is protected until dawn.

  • Who bit, who lied, who saw the truth and cannot tell it.

You do the storytelling. The book keeps the notes.

Nobody can hold all of it in their head

How it works

Three steps, start to finish

How it works

Build the company

Pick the roles one by one, with the artwork and the powers in front of you. As you add them, a bar shows which way the game is leaning — too many wolves, too much village, or balanced.

Build the company

How it works

Let night fall

The app wakes each role in the right order and writes out the line for you to read aloud. You read it, you tap a name, and the choice is recorded. Between turns the screen covers itself, so nobody sees anyone else’s turn.

Let night fall

How it works

The village gathers

In the morning you get a summary of what happened in the night. Then the discussion is timed, votes are counted on screen, and confirming the sentence means dragging a seal. That is there to stop it going off by accident.

The village gathers

Balance

You know straight away if the game holds up

Every role carries a weight, tuned by hand. As you build the company the bar adds them up and tells you whether you are balanced or one side is already too strong. You see it before you start, not halfway through the first night.

WolvesBalancedVillage

Or let fate choose

Optional

Say how many of you there are and the company builds itself, already balanced. Handy for a first game, or for trying a line-up you would not have put together yourself.

4 – 24 playersThe slantHuntBalanceVillage
You know straight away if the game holds up

While the village sleeps

The night, line by line

This is where the storyteller cannot afford a mistake, and where the app does the most work.

The night, line by line
In the morning, a name for what happened

The line, ready

For every role, the exact words to read aloud. You do not have to remember them or make them up on the spot.

The waking order

Who wakes first, who comes after, who does not wake at all tonight. The app keeps it, you follow.

The veil between turns

Between one role and the next the screen covers itself. You can pass the phone along without anyone seeing another player’s turn.

In the morning, a name for what happened

Waking the village is not a list of numbers. The app gives the night a title, and the story picks up from there.

  • Public Mourning
  • Silent Night
  • Miracle
  • The Pack Grows
  • Enforced Silence

When the sun rises

The council, and the sentence

The village argues, votes and decides. The app keeps the time and the count.

Choose who to condemn
The council, and the sentence

The discussion timer

How long the argument lasts is yours to decide, before it begins.

The vote count

Who votes for whom, with the total growing in front of everyone. Anyone censored does not vote, and it shows at the table.

The sentence

Confirmed by dragging a seal, not by a distracted tap. And if you noted something wrong, you can step back.

Final Verdict

This decision is irreversible.

The deck

Twenty-six roles

Each with its artwork, its powers, its weaknesses and the way it wins. The Compendium explains them all and stays open even in the dead of night, without leaving the game.

Compendium
Werewolf

The Wolves

8 cards
  • Werewolf

    Werewolf

    When the village sinks into sleep, the pack gathers in the dark: one choice, one bite, another night of terror.

  • Alpha Wolf

    Alpha Wolf

    The pack leader does not growl: he commands. His judgement weighs more than the others', and at night he leads the hunt.

  • Beta Wolf

    Beta Wolf

    You are not the leader… yet. From the shadows you study the Alpha, waiting for his fall and dreaming of command.

  • Shaman Wolf

    Shaman Wolf

    With ancient rites and eyes that never blink, the Shaman Wolf bends the truth into an illusion.

  • Deceitful Wolf

    Deceitful Wolf

    A single night of confusion can destroy every certainty: you live for that moment.

  • Possessed

    Possessed

    You look like one of them, but your soul roots for the pack: a traitor playing in the shadows without knowing his companions.

  • Illusionist

    Illusionist

    You are the whisper that snuffs out voices: before the pack strikes, you bring the silence down.

  • Executioner

    Executioner

    You have one strike and one gamble: your blade waits for certainty… or for your mistake.

The Village

13 cards
  • Villager

    Villager

    You have no powers, but you have a voice: between suspicion and fear, the village's fate runs through your judgement.

  • Seer

    Seer

    The gift came by accident, on a night of crooked moon, and it opened the veil by a hand's width and no more: through that gap there is one thing to see, the beast under the skin. For the Seer that is more than enough — but past the wolf, where allegiances grow crooked, that sight does not reach.

  • Golden Seer

    Golden Seer

    The same gift, except the gold did not stop at the eye: it took the hand, the voice, the sleep. The Golden Seer no longer asks “is this a wolf?” — the question is whom you belong to, and the night answers with a crest: the pack, the village, or that no man’s land where each one plays only for themselves.

  • Young Seer

    Young Seer

    One eye stays on you, the other — the paler one — drifts into nothing for a heartbeat: the Young Seer uncovers no faces, she counts shadows, and every count leaves a fresh mark on her hands.

  • Detective

    Detective

    With a cool head and a sharp eye, the Detective connects clues others miss: two names, one verdict.

  • Medium

    Medium

    The voices of the dead do not fall silent: at night they tell you the truth about whoever was executed.

  • Undertaker

    Undertaker

    Between turned earth and eternal silence, only you can read the last truth. The dead do not lie, and you know how to listen.

  • Bodyguard

    Bodyguard

    Armed with courage and mistrust, the Bodyguard keeps watch in the dark: tonight someone survives because of you.

  • Angel

    Angel

    When all seems lost, a light in the dark can bring back someone already said goodbye to.

  • Vigilante

    Vigilante

    When fear turns to anger, someone takes justice into their own hands: one choice, one shot, then silence.

  • Censor

    Censor

    You decide whose voice the village will not hear: one word less can weigh more than a thousand accusations.

  • Mason

    Mason

    Through secret signs and handshakes, the Masons recognise each other: together you can steer the village away from chaos.

  • Cursed

    Cursed

    You think you are one of the many, but something inside you is broken: if the pack claims you, you will not be the same.

The Loners

5 cards
  • Fool

    Fool

    You feed on the panic of the crowd: the guiltier they think you are, the closer you get to your real triumph.

  • Were-Hamster

    Were-Hamster

    Small, unsettling and alone: the Werehamster belongs to no one… and that is exactly what makes it dangerous.

  • Pyromaniac

    Pyromaniac

    Between the smell of petrol and sparks in his eyes, the Pyromaniac waits for the perfect moment to turn the village to ash.

  • Hunter

    Hunter

    You have a name in your head and a score to settle: tonight fate hands you a target.

  • Gambler

    Gambler

    For you the night is a gaming table: you watch, you bet, and you hope fate smiles on you.

The marks

Ten marks beside the names

Protected, silenced, doused, enchanted. The app notes them, shows them and knows when they expire, even three nights later, when nobody at the table remembers them anymore.

  • EliminatedOut of the game
  • DeadStruck tonight, revealed at dawn
  • ProtectedThe Bodyguard's shield
  • SilencedWake them anyway, but they cannot act
  • CensoredThe next day they have no voice
  • EnchantedTonight they look like a wolf
  • DeceivedThe answer comes back flipped
  • DousedSoaked in petrol
  • MarkedThe Hunter's target
  • Bet onThere is a coin riding on them
Ten marks beside the names

One phone each

Online rooms

So you do not have to pass a phone around the table when you hand out the roles.

  1. Open the room

    Open the room

    The app generates a five-letter code. You read it out loud.

  2. They join from their own phone

    They join from their own phone

    Each player opens the app, types the code and writes their name. No sign-up, nothing they are forced to install.

  3. You hand out the roles

    You hand out the roles

    Each player sees only their own, and nobody can receive somebody else’s. That is how the connection is built, not a promise we are asking you to take on trust.

What the room does not do

Night and day stay on your phone, and you tell them aloud as always. The room is only there to hand out the roles.

In detail

What it brings along

Where it follows you

  • Six platforms

    Android, iOS, macOS, Windows, Linux and the browser.

  • Five languages

    Italian, English, German, Spanish, French.

  • It installs

    From the browser it becomes a real app, with its own icon.

  • No connection

    A local game never uses the network. Not once.

  • No account

    No sign-up and no email to leave behind.

It never loses the thread

  • Survives a crash

    Close the app by mistake and you find the game where you left it.

  • Steps back

    Up to thirty steps, if you noted the wrong thing.

  • The chronicle

    Every night and every day, written out as a story.

  • Spots the win

    It notices before you do, and tells you.

At the table

  • The compendium

    Powers, weaknesses and victories for every card.

  • Lethal wolves

    The optional rule where wolves with powers may bite as well.

  • The screen stays awake

    Until the night is over.

  • Answers to touch

    A short buzz for choosing, a long one for the irreparable.

Before you begin

A few plain words

Is it for the storyteller or for the players?

For the storyteller. They are the one holding the phone: the app tells them who to wake, what to read and what happened. Everyone else touches it twice in total — to write their name at the start and, in online rooms, to find out their role.

How many can play?

From four to twenty-four players, plus the storyteller, who takes no role. Below six the automatic setup stays simple; above that it starts adding the roles that investigate.

Does it work offline?

Yes, entirely. A local game never uses the network. You only need it to open an online room.

Do I need an account?

No. No sign-up and no email. Player names stay on the phone and go nowhere.

What does it cost?

Nothing. There are no purchases inside the app and no advertising.

Can we play remotely?

Only partly, and it is fair to say so. An online room hands each player their role on their own phone; night and day then stay on the storyteller’s phone, told aloud.

Let the tale begin

The village is waiting. It is yours to open.

Coming to Google PlayPlay in your browser